The World is Flatter

The world is “flatter”.  Our organizations are operating at a faster speed, more globally with a changing workforce and marketplace.  How does LEARNING fit into a “flatter” world?  How do we combine traditional approaches to learning (eg. classroom, e-Learning and OJT) with emerging models (PodCasting, Gaming, Coaching, Fingertip Knowledge and Collaborative Learning).  How do we address the issues of Retention, Outsourcing, Human Capital Management and Competencies?

Learning 2006 is dedicated to exploring how organizations can deliver more impact, faster, farther, with changing development and media formats, focused on competency and compliance? Here are just a few of the key topics, you and your team will be engaged in at Learning 2006:

  • Learning in a “Flatter” World!
  • Fingertip Knowledge
  • Learning: Shorter, Faster, More Focused, More Self-Service
  • Challenges for NextGen and Silver Employees in our Workforce
  • Learning Systems: LMS, LCMS, Content Management and Collaboration
  • Impact Objectives – A Practical Approach to ROI
  • Informal Learning, Media-Based Content (PodCasting) and Rapid Development
  • Human Capital Management: Impacts & Strategies
  • e-Learning Excellence!
  • Evolving and Changing Classroom
  • Fresh Looks: Leadership Development, On-Boarding & Customer Education
  • 3 C’s for 2007: Compliance, Competencies and Content Management
  • Learning Governance and Changing Roles for Learning Professionals

We are focused on “walking the talk” of the changing world of learning.  So, we have swapped thousands of PowerPoint slides for a richer and more engaging model of active learning  From the moment you register, you will be invited to participate in dialogues, benchmarking, skill building and active networking.

Here are a few of the types of activities that you will participate in at Learning 2006:

  • User Groups:  You will be invited to join one or two User Groups that will meet throughout the event and “drill down” on specific challenges and comparative approaches to the area of your prime focus or major “pain”.  The User Groups will be facilitated by The MASIE Center and will host a range of vendor-neutral interactive sessions in these areas:
      • LMS and LCMS User Group
      • Learning & Instructional Designer User Group
      • Human Capital (and Talent Management) User Group
      • Emerging Media for Learning (Games, PodCasting) User Group
      • Metrics, Analytics and Assessment User Group
      • Globalizing Learning User Group
      • Classroom Training & Blended Learning User Group
      • Compliance and Learning User Group
  • Thought Leader Sessions: We have over 30 Thought Leaders coming to Learning 2006. From the Learning Officers of Wal-Mart, Apple and BBC to Ken Blanchard, Stephen MR Covey, Jim Lauderback (PC Magazine Editor) and many more. Click here for biographies and more details.
  • scattergram3.jpgLearningNet – Learning Social Network:  Your teenagers and college students are extending their world with “Me Publishing” in Facebook and MySpaces.  Learning 2006 creates LearningNet,a Learning Social Network with a graphical, secure and highly personalized system to enhance your networking with the several thousand colleagues who will converge in Orlando in November.

Specifics, Solutions and Benchmarking:  One of my frustrations with many conferences is that the content is too vague or broad.  At Learning 2006, our design team is creating a series of case studies and activities that are focused on:

    • Specifics: Details from learning executives of corporations that are implementing (instead of selling) key approaches to organizational learning and performance.
    • Solutions: Case studies from both Learning Suppliers and Implementers focused on a range of solutions (systems, content, services, methodologies and business models).
    • Benchmarking: Opportunities to honestly compare numbers, costs, approaches and results with similar organizations.  For example, how much per employee are you spending on leadership training?  How effective was your LMS on actually improving learning results?
  • Learning Studios & Labs:  Learning is more than sitting and listening.  We will have a range of studios and labs at Learning 2006 to provide actual hands-on experimentation:
    • Learning with Gaming Lab:  Work with emerging Gaming for Learning technology.
    • PodCasting Studio:  Learn how to make Course PodCasts and create your first ones right at Learning 2006.
    • Instructor Labs: Work on new approaches to Classroom Instruction.
    • Impact & ROI Workout Lab: Do a “workout” on the effectiveness of a corporate learning and performance program in a competitive and judged session.

Watch this site in the coming weeks.  Every few days, we will add additional free content, announcements about featured speakers and innovative learning activities and more at Learning 2006.  We have added a new on-going Learning 2006 Blog to keep you up to date.

We look forward to working and learning with you at Learning 2006.  Once again, register now to save several hundred dollars and become part of the Learning 2006 Design Team!

elliott.jpg  elliott_masie_signature_thin.gif
Elliott Masie, Host – Learning 2006 & The Learning CONSORTIUM

 

 

Comments are closed.